From the desire to craft a small development and test map for modding, Minibrunn has emerged: a 50ha large map with all FS19 features.
As a special feature, a green floor is built in to create store photos that can be painted using the Landscaping Tool. In the shop there is also a green wall (without collision), which can be placed to create a green box. The vehicle dealer has an extra ramp for presentation purposes (screen shots)
But even those who only want to be a farmer are in good hands here. The map offers five fields, four can be combined to form a 10 ha huge one. The forester manager is also taken care of. To the west of the map is a forest area that offers many trees for cutting down. The operation of a BGA is possible.
The terrain is surrounded by a mountain range. The only access road is unfortunately blocked by a landslide. Fortunately, there is you as the supplier of idyllic Minibrunn. So, what are you waiting for? Have fun!
Features:
– greenbox by soil texture and placeable wall
– 5 fields between 1 and 2.5 ha
– forest areas with about 7 ha
– biogas plant
– 6 outlets for all standard fruits
– with or without courtyard buildings and vehicles (depending on the level of difficulty)
– AI-pedestrian and -traffic
– two waterholes
– a lime silo
– mission system (including transport orders)
– livestock is not permanently installed
Changelog:
V2.4.1.0
-mud-script Update (fixes error with sinking tires)
-added two new ground textures (cobblestone)
-fixed texture distortion at the crossroads
-recreated PDA map
Changelog
V2.4.0.0
-fixed missing multiplication grass in farm silo
-deleted not used textures and files
-added puddles for painting in landscape mode (dirt and mud)
-new ground texture “concrete damaged” added for painting
-weeds and more bushes added for painting
-added different preview textures for grass with bushes and flowers in the landscaping tool
-Seasons: lucrative snow missions added
-added support for MaizePlus and Forage Extension (without additional fruits / only PC/MAC)
-texture names when painting over landscaping are now displayed (only PC/MAC)
-added paintable real mud (turns into mud during rain / nur PC/MAC)
V2.3.1.0
-fixed texture settings for farm area borders (uses less slots on consoles)
-added extra Seasons crop definition for multiplication grass
V2.3.0.0
-added multiplication grass as new fruit type
-fixed floating objects
-fixed camera collision on the scale of the BGA
-flickering street textures fixed
-wrong road marking fixed
-added some more traffic signs
-hot air balloons only visible during the day and when the sun is shining
-transport contracts revised (including more money, 4-6 items, larger trigger)
-farm fences and curbs are now available for purchase
-helpers have names that match the letters in the overview
-lime consumption halved
-renewable spruce instead of pine (5 instead of 10 days growth)
-digestate and chaff are shown in the sales overview
-Seasons: trees and mountains are no longer covered with snow in early spring (GEO setting)
-Seasons: more snow roofs added (hopefully the last once)
-Seasons: snow mask revised (only active when the game is new)
Changelog
V2.2.0.0
-pre-built farm now on all difficulty levels (can be sold completely)
-curbs and fences on the courtyard can now be sold (but they cant be rebought)
-fixed wrong road markings
-new balloon texture added
-fixed floating objects at the machine dealer
-removed sugarcane stains from the farm (only active with new game, otherwise just paint over with landscaping)
-position of the shop icon moved into the building
-fixed decoration tree trunks roll onto the street
-repainted some of the buildings
-(hopefully) fixed problems with the water at the pond (PS4)
-removed all unnecessary cameras from the map
-minor cosmetic fixes
-Seasons: added settings for consoles
-Seasons: fixed missing snow on the rock at the BGA
-Seasons: added snowmen
-Seasons: added some snow roofs
-Seasons: snowmask revised (only active with new game)
-Seasons: fixed season masking for some objects
Changelog
V2.1.1.0
-bushes can now be planted via the landscaping tool
-new deco plant created for planting via the landscaping tool
-further filling types added to the price list
-corrections to seasons settings
-corrections to various light sources
-fixed floating lamps at the gas station
-more terrain angle (11.25 ° instead of 45 °) (PC / MAC only)
-added support for mod “HoT Animated Object Extend” (PC / MAC only)
-propeller plane added over Minibrunn
-hot-air balloons added over Minibrunn
-panorama border revised
-fixed missing collision at the gas station and on the old Lizard tractor
-deleted old file in the sounds folder
-fixed error at the biogas plant
-stacker at the dealer now available on all levels of difficulty
-stacker is no longer “tabbable”
-floating priority (traffic) sign fixed at the cattle dealer
-weed removed below field 11 (only active with new savegame)
-straw selling station revised
-fixed transport missions error
-guard rails now cast shadows
-various cosmetic corrections and adjustments (for example more decoration on the map)
-color temperature of all light sources revised
-Seasons: added frozen lake
-Seasons: created winter version of the alpine panorama
-Seasons: created snow version of the spruce trees
-Seasons: added autumn and winter textures for shrubs, decorative plants and aquatic plants (winter only)
-Seasons: masking revised for each season
-Seasons: fixed a bug with the aquatic plants
Changelog
V2.0.0.0
-descVersion raised to 44
-Seasons-ready with snowmask, seasonal items and sounds
-implemented ForgottenPlants foliages (except gras) and acre textures
-added fruit destruction for grass outside of fields
-fixed several bugs
-complete revision of the contest version:
-about 20ha of new ground
-13 new fields and 2 meadows
-two more grain traders
-real landscape as border decoration
-alps panorama added as map background
-biogas plant revised and postponed
-manure and slurry shop at the cattle dealer
-added traders for seeds, fertilizers and herbicides
-start vehicles and items adapted