Yukon River Valley is a 16x map that is designed to keep you busy for a long time. There are three farms on the map, but in order to expand your farm you must remove trees to plow in your new fields. A long with all the forestry on map there is mining as well. You will have the ability to run dirt through a wash plant for gold and also through a dirt processing plant for sand, gravel, stone, and ore. The use of these materials than can be made into cement, concrete and steel. There is also a coal mine on map with a tunnel running through a Mountain. Once all coal is cleared will serve as a small shortcut. This map will need the placeable mods in the file you download in order to have all farm buildings, sawmills and woodchip truck sell point. Just unpack into your mods folder. Hope you all enjoy.
-Rework of washplant and added new washplant to claim area
-All placeables except farm building will now be owned by whoever buys the farmland
-Replaced stone with tailings and paydirt with concentrate. Concentrate is now a pallet produced at washplant sluiceboxes.
-Made washplant a placeable mod.
-Updated PDA with icons for easier navagation
-Added fuel placeable and tanker trailer to fill washplant and gold processer. In game trailer wont work
-Made all filltypes more dense so heaps at dirt processing plants can be much larger.
-Fixed coal mine where players could not grab material.
-Removed floating mine
-A lot of minor fixes to terrain and foilage painting of map.
-Updated selling station placeable for all products on made.
–Honor Realism– That’s me the creator
–Stevie Mods– Want to thank stevie for all his hard work on making maps especially Beaver Creek.
Back in fs17 Stevie released Beaver Creek and I fell in love with it and decided to use it as a base
map for editing. I did a complete overhaul of map in 17 to my style of farming with removing of trees
to make fields and adding of a Mountain. Once 19 came out I knew I wanted to bring my edit of Beaver Creek over to 19 from 17.I made base map using the in game map Felsbroun and brought my edited terrain over to it. I than made Beaver Creek into a 4x map and eventually into a 16x map. I also decided to add mining to map and by doing this I decided to change name from Beaver Creek to Yukon River Valley to better fit the map. At this time with almost three years of editing terrain and expanding map only resemblance of the original Beaver Creek from Stevie is the small brook that runs through the farm area. Again want to thank stevie for this and give him some credit for the making of the Orgianl Beaver Creek that gave me inspiration to make Yukon River Valley.
–Mining and Construction Economy– To bring mining to Yukon River Valley I used Mining and Construction and Economy map for some of the models needed for the processing plants. I used this map as a reference to bring over certain filltypes as well.
–Dajnet– Want to thank Dave for his videos on youtube to teach me how to add filltypes and fruit types to map. I also used his new PV County map for some filltypes I am using in Yukon Valley.
–ShyWizard– Want to thank ShyWizard for his tutorials on Youtube which help me get this map to where it is.
–CCT547– Want to thank Eric for all the great ideas and help on brainstorming some errors along the way.