Like you can see in the title this is my last modifiction of the US map Ravenport.
This one is more for fixed play of with 2 farms I build, because a added a lot of props and lighting.
Of course you can build another farm some were else on the map if you wish to.
Also I have adjust and tweaked some placeables (all included in the zip file) you need to play this map. Because I have added 9 new fruittypes (Thanks to JB3PC4SALE) to game I have to rebuilt the sellpoint, silos etc.
The fruittypes are alfalfa, sorghum, clover, sundangrass, corn2, tobacco, blackbean, peanut and rice.
Except for tobacco and peanuts of course I made them edible so you can juse them for your animals to feed. You’re also can sell them ad the sellpoints and ship them with the trainsystem.
Changelog:
US map Final V1.0 (fix)
Ravenport edit by Barbicha.
Changelog
I have fixed the problems with the unloading/pipe ect not showing of the new fruits.
Also I have reduces the size of the zip file. Both in the map folder as in the placeables folder.
So you have replace them both in your mod folder.
Tested the map and had no lag problems or so what in the previous version was a problem.
US map V5.0
Ravenport edit by Barbicha.
Fixed the floating markers and decorative equipment at the FS19_Mehrzweckhalle (triple shed)
Fixed the impossibility to enter the animal husbandry’s trough the gates ( because the invisible husbandry’s where still there from the GE editor)
Added 2 spawn places to reset your vehicles ( saves you some rides if you wish)
The first one is at the lighthouse farm, once this one is full the vehicles spawn at the base farm. (Unfortunately you can’t choose)
Deleted the folder from the zip file (saves 300 MB)
V3.0
On request of REEREE i have bring back the fields 23, 24 and 25. The heights of the terrain around the mainfarm stays the same, but instate of common dirt ground they are fields again.The dumpyard at the mainfarm stays removed. Ajust the PDA again with fields, they maby aren’t 100 % in place but the are a good indication.