1. The entire territory of the map is divided into areas that will need to be bought in order to cultivate crops or even mow the grass.
2. There are standard production – raising livestock (cows, sheep, pigs and chickens), BHA, sawmill.
3. Additionally, a sand pit was added, you can load sand from it with loaders and use it in your needs. Or just sell. Of course, you first need to buy a territory with a quarry.
4. The main feature of the map State Farm House “Dawn”, all the pens for livestock static, they do not need to buy. Except for the stables.
5. There are various points of sale in order to diversify the gameplay.
6. Many people will not be comfortable with ZAV, a grain storage facility, it is not a travel card. But since the map was made with an emphasis on the MP, the ZAV suits us completely.
7. Well, the standard map size is 2048: 2048 with large fields. One may be difficult to play, but for the MP just right.
– Fixed some bugs.
– Career is better to start over.
1. fixed tigger on the elevator
2. minor fixes
3. lived almost all gates at the base
4. forced to move (miserable) bushes around the fields
Version 2.6: map adapted to weather seasons (Seasons)
Version 2.6.1: update for those who are annoyed by the water on the map, adapted to the mod season!
Now without fashion seasons you will sink
– Map updated for the latest version of the script “Global Company v220.127.116.11”.
v18.104.22.168 modified Adapted to the Seasons mod More purchase points added Improved sawmill, can produce pallets Potato wash added Pellet plant added Improved dairy products, making cheese and yogurt Bakery added to bake bread The mill added, it is possible to grind the grain.
Update to version 2.7.6 New stable point of sale, new farm. In a word, the map of the Farm “Dawn” for Farming Simulator 2019 has become even better and more stable. We wish you an exciting game and new achievements!
Changes v22.214.171.124: – The base is slightly redone, as well as parking for equipment; – The central street in front of the base has been redone. Various objects added; – Redesigned grain storage. The grain unloading point has been moved; now it is a passage; – The building where fertilizer and feed production is located is increased by 30%, the unloading points are also increased; – The starting set of equipment has been slightly replaced; – Redone storage for lime; – Now, at the start, the player owns the field number 6. Also, the field itself is slightly modified; – Reworked some country roads; – Redesigned mask for seasons mod; – Fixed various bugs; – Made a little optimization; – Redesigned field number 8, now it is rectangular and divided into three small fields that can be combined into one; – Completely redone the road to field number 8; – Changed the cost of some sites; – Redid the barn.