24 fields, 21 buyouts, 6 meadows, 2 forests, 3 cowsheds, piglets, BGA, hop gardens, vineyards. Production – diesel, compost, boards, pallets, boxes, seeds, liquid fertilizers, granular fertilizers, herbicides, mill, rum, dog, A2, malt, bakery, sugar factory, brewery, pellets, wine, combing machine. Newly modified transport, repair minor bugs The need for the correct functionality of our card is the Global Company 1.4.0.0 mode.
Changelog:
Changelog 1.0.0.5
BGA Modelle erneuert
BGA Anschlüsse für Schläuche (ManureSytem) gefixt
BGA ManureSytem ready
BGA Global Company ready
BGA 3 Produktionszweige
Gülleproduktion (Gülleentnahme aus dem Güllepott)
Gärresteproduktion (entnahme am Vermenter)
Dieselproduktion (entnahme Dieselfässer)
Felder geglätet Feld 7, Feld 19
Diverse Gräser aus Gebäuden entfernt
Schlauchanschluss (ManureSytem) beim Kuhhuf (Güllelager) hinzugefügt
Schlauchanschluss (ManureSytem) beim Schweinehof (Güllelager) hinzugefügt
Firmenschild am Haupthof geändert
Textur der Tankstelle (Dorf) erneuert
PDA-Map erneuert
descVersion auf 51 angepasst
Partikel System angepasst
Changelog version 1.0.0.3
– cultivator_density.gdm adjusted (no more errors on the DediServer)
– various .dds files adapted
– Error: “static shape‘ waterTank ’is marked COMPOUND” fixed
– Map is now seasons ready (link to season)
– added new fruits (rye, clover, alfalfa)
– various minor changes
Changelog Version 1.0.0.0 (NO more beta status!)
– various adjustments to the terrain
– various grass away from roads
– Field 3 bushes hovered in the air
– Field 3 tree was too far in the field
– Field 3 was a corner hard to reach / terrain adaptation
– Field 5 trees were too far in the field
– Field 7 crops sticking out on the street
– Field 10 Ackerschacht was covered by fruit
– Added field 10 pylons left out of crops and colision
– Field 10 bushes were too close to the road
– Field 14 oblique trees straightened
– Field 16 trees too close to the field
– Field 18 did not belong a corner to the field.
– Field 20 terrain adapted
– Field 22 hedge hovered in the air
– Kuhhof office building Colision added
– Kuhhof hedges exchanged
– Way to Kuhof / Field 3 Trees further moved away
– Pet trader installed
– Gas station installed at the pet dealer
– All hedges now weigh in the wind
– Purple baked goods, you came under the road / terrain adaptation
– Added point of sale for eggs (see PDA)
– Farmhouse added. Now you can skip the night.
– Farmhouse NightLight added
– Laundry with Kärcher installed on the Kuhhof
– Colision adapted to the church in the village / wall as well
– adapted terrain at the church
– various trees that were suspended in the air adjusted (If you still find some, please post in the appropriate bug-thread)
– Buildings of the bridge (at BGA) fixed, broken textures
– Company signs (main courtyard / Kuhhof) added
– Created a new PDA map
– various little things.