I got the card from a friend who found the yard remodeling of “bigshogun” great with the request to build him an area for shelters at field 10.
When I started I could not stop and just rebuilt a bit further;)
Have created a new parking space with shelters and filling stations in field 10 which was fitted into the landscape. At the top of fields 4 and 5 (which are not owned at the beginning) I have created a contractor farm with two large halls, two shelters, workshop, laundry and gas station.
(If you do not play the contractor yard in the multiplayer you have to edit the savegame the items.xml and adjust the index of the placed buildings to the other player as otherwise he can not open the gates etc. Unfortunately, there is no other way to do it thanks to Giants since all placed things are assigned to the first player at the beginning)
Furthermore, I have built in small gimmicks like hidden old cars and a construction site that makes a side street impassable;)
Much of the trees and decoration on the side of the road and field margin has been added because the map was just in some places to “empty” looked.
I hope one or the other likes the map and he has a little fun 🙂
THE ZIP MUST BE UNPACKED AND MODERN !!! All built buildings are included and adapted!
– Seasons ready with customized SnowMap
– PDA adapted
– Reallocated buyable areas
– DefaultItems.xml arranged so that IDs can be changed more easily for MP (see screenshot)
– Main courtyard changed
– built new house
– 2 drive-through silos
– More storage options for machines
– Starting fleet reduced
Factories built and terrain adjusted
(are placed at the start if mod is active)
– All factories are in the zip so you have the same versions as I did when testing.
– Sausage factory (TheSnake)
– Salt factory (TheSnake)
– Sugar factory (Edward`s Modding)
– Dairy with 4 raw materials (TheSnake, logos and texts PsyTec)
– Charcoal factory (TheSnake)
– sawmill and pallet mill (susi / wingi)
Map was tested extensively in the SP and no errors occurred.
Changes:
– Seasons rdy
– Snowmask and Textures of bush
– new Fruits Cabbage, Carrot, Hops, Onion, red Cabbage, Rye, Spelt and Tobacco
– new Sellpoints
– correction of Farmlands to buy
– Main Farm reworked
Version 4.0 richtet sich vor allem an leute die gerne realistisch spielen wollen. Viel deko auch zwischen den feldern so das man auf dem feld arbeiten muss und dieses nicht so verlassen kann wegen bäumen etc!!!
Changelogs Version 3.1:
– NEW SAVEGAME NEEDED !!! Too much teraforming and grasses / bushes new!
– new multifruit FarmSilo built in which also accepts potatoes etc. for storage
– adapted PDA
– Forgotten Plants textures built in (grass not there it still looks nciht alright)
– Forst-Betrieb lower right added with 5er hall and a newly created forest
– Fields 27 and 28 made one, changed field numbers to standard map!
– some fields enlarged
– Added fences to the straw camp next to Field 27 on the hillside so you can not fall down
– Fences in the yard towards field 19 added
– riding arena at the water tower built into the landscape (placeable version)
– Added trail from the stables to the riding ground next to the main road
– Trees and bushes between some fields added for the optics
– Agricultural machinery dealer yard changed something
– Main entrance towards straw storage adjusted, the standard was too steep
Version 2.0.2 bugfixes
– new GroundColli
– Fixed XML error from filling station
– LOG with me Error-free see comments.
Version 2.0 All animal husbandry installed and yard redesigned
– New main courtyard with cows, horses and chickens
– Sheep pasture and pig pens placed
Credits:
Modell: Giants Textur: Giants, PsieCore Script: Giants, PsieCore Idee / Konzept: Giants, PsieCore Tester: PsieCore Sonstige: Fillstations von Rene verbaut, Hallepack von Niggels (VertexDezign) verbaut, MultiSilo von Pandahma verbaut, Reitplatz von pascal_dmbs verbaut, Texturen von Forgotten Plants, Gebäude von Lunchbox