Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, Bobby, Mom: Elenore, Aunts: Rosie, Lucy, Antonette, Louise, Mary, Jean.
4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos.
Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand.
Custom transport missions.
Map is built to use the placeables and factories as Dave with dajnet creates and releases them.
Changelog:
V1.3 change log;**Seasons prepared** slowed the barge down a bit**fixed the AI traffic windows missing texture***had to remove silt and stone in order to make seasons work with the map**You can now buy TMR and Pig Food at the animal dealer*** You can now buy the following at Lowes:seeds, solid fertilizer, lime,liquid manure and solid manure**some surprises if you play with seasons** added product to the home farm silo to get you started:wheat,oats,seeds,solid fertilizer,lime,salt,grass,straw and rice
A NEW SAVE GAME WILL BE NEEDED
V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size
V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers.