US Flatlands 4X V4.5

US Flatlands 4X

Here is a fairly basic US style flat lands map (4X)
200 Fields of varying sizes
Ideal for field farmers
No animal trading or carpentry/sawmill yet
there are selling points and produtction points to get you going
I will be updating as I go hopefully.

Changelog:
V4.5
Railroad has been re-routed back to original
Added some fencing and more trees
Removed some street lighting and re-positioned
I have added a selection of Flatlands vehicles from shop that have higher capacities
I have not touched the farmland field areas to hopefully prevent having to start a new save (from v 4.4), but I can’t guarantee that it won’t cause problems so suggest backing up save game prior to trying.
Suggest you clear Shader Cache after installing

v4.4.1 Changelog
Fixed missing textures!

v4.4 Changelog
Fixed mission vehicles
Fixed the motion path effect errors
Added Grain Dryer (Credits to Superfly1842 and Highline Productions (modelling FS22), for Dry Corn, Dry Barley and Dried Oats
Added sale point for seeds/lime and fertilizer
Added sale point for Liquids (including Propane)
Added MKS32 and MKS8 to allow carrying Propane
Replaced rail crossing ramps (credits to Snakebizzle from FS22)

V4.3
Added Spirits and distillery (credits to ZoddelZockt for the FS22 original)
Added Rye, Hops and Millet crops
Fixed crashing when trying to load saved game
Fixed animal trader

V4.2
Added new products
Added Grain Selling point (for Rye, Millet and Hops)
Added Brewery with a number of lagers

V4.1
Fixed DPU: Frame buffer scaling error
Fixed field 132
Added new productions
Added a few extra roads

V4.0
I have completely revamped the map, most production points and sale points are standard so should reduce errors. There is only standard crops and a new farm area as well as one other empty one for you to build your own on.

There are plenty more trees and a remapped train line.

You can’t upgrade any previous versions, this will need a new Save game.

V3.0
US Flatlands Map 4x v3.0
AI traffic on all roads
Added Rail crossing lights
Workers seem to be able to get to where they’re going now (must be tied in with AI road system)
Train is back to default speed to make crossings more realistic
I would suggest a new save game so you don’t lose anything

V2.9
Meadow is back
Added some more products
Image warnings should be gone
Replaced a few buildings
Generally tidied up fields

V2.8
Workshop added
Rye and mustard crops fixed
Road collisions fixed
Fixed bushes not being available to paint

V2.7
Mission vehicles are back
Added new products (breads/flour) (textures courtesy of SGA from FS22)
Added Rye, Millet, Mustard and Hops (Hops uses Maize Header, the other 3 use grain header)
Added background to make it look less bland in distance
I have checked the road collisions and they are there, so unsure why some may see vehicles sink (I haven’t seen it), will look at it further
File size has increased due to additional textures needed.
I had to make some minor changes to fields, so you may need a new save game

V2.6
Here is a fairly basic US style flat lands map (4X)
Mission vehicles should be back
Animal dealer and Vehicle shop location icons back on map
Made bakery larger
No new save game needed

V2.5

Added: Fixed Grain Mill points
Added: Added river (means a new save game if you want to use it as fields have changed)
Added: Added brewery
Added: Added additional products (I have done a lot of testing so all should work, Sugar Mill, Bakery and Brewery)
Added: Paintable grass is quite tricky, so have made all the other land Mowable meadow, which will also cycle through various growth stages, so continuously re-grows.

V2.3
Fixed Gas Stations
Added starting farm area (all sellable)
Raised road system as it was too level with the ground and snow could show through it. (may be reason some equipment was catching too)

V2.2
Replaced all meadows for grass
Added some more fencing and a lime station
Adjusted some more of the ‘balder’ areas, now have grass
Added Cement Factory
Replaced Dairy
Fixed my horribly done BGA!
Added Forest Roots and Asphalt dirt textures

V2.1
Stones work, fertilizing works, train works and production points work. The only thing not tested fully is the sawmill and Carpenter.
200 Fields of varying sizes
This will obviously require a new save game and I am still learning..

V2.0
There are too many changes to list but I have tested thoroughly this time and have removed hops now as this was causing issues
200 Fields of varying sizes
A number of the production points have been altered and the foliage adjusted to be able to create fields.
I have spent several months growing and harvesting crops with generla field work without issue.
Reports of implements sinking into the field, this has only happened with the modded Kinze Planter for me, so suggest not using it.
Fertilizing and stones, they seem to work for me, I will continue checking.
This will obviously require a new save game.

v1.3.1: Fixed Grain and Oilplant sellpoints.

V1.3
Updates:
Added Hops crop (uses Maize header)
Added another store and cafe
Added a Lays Factory (for potato chips)
Added some road signage and railroad signage
Add brewery (original by giants/TheSnake from FS22)

200 Fields of varying sizes

One man show, so I’ve tested as best I can. Suggest new save game to prevent possible errors.

V1.2.1
Added Train and 2 Grain elevators (one is the EU one as I am not a mdoeller)
Sped up train slightly due to map size
Replaced License Plates for US style
Added additional ponds

V1.2
Updates:
Fixed Sawmill (placement and floating objects)
Replaced roads for US roads
Removed random hydrant in road

V1.1
Updated to fix height issues with Bakery and Sugar Mill.
Added animal trader, sawmill and carpenter

Credits:

geeman72/Giants

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